How making Design Fiction?

Using the future scope

Morning – First, participants select future scenarios from a curated instance database. Then, they are asked to map these scenarios against a futures cone (to determine the relative probability or improbability of that future). In the afternoon – participants must imagine a future need borne of the hypothetical instances they selected and designing a product that fill that need (from the combination of 3D printed shapes). In the final step, the product becomes ‘real’, with the creation of a product description page for a fake e-commerce platform.

1 Day Workshop


Instances - 90'

Participants choose a few scenarios from an instance database of references to evolving research, emerging situations, and possible futures. These references are meant to serve as provocations rather than boundaries.

Mapping scenarios

Participants imagine different futures trajectories, using 4 different arcs: Grow (a scenario where things continue building as they currently do), Degrowth (where things fail leading to a drastically different world), Transform (where some unexpected event changes the world in an unforeseeable way)

Imagine a future need

Participants select one of this new scenario. Then, they imagine a a future need borne of it. They can do it using different lenses: technological, social, political, ecological and economic (TBD). From this need and using the 3D printed objects, they create a product filling this need.


In order to make the scenario look ‘real’, participants design static mockups and fake props. They create a fake product description, including pricing and options.

Design Fiction Case

Example of use

From instance to product concept, discover each step of a design fiction process with a concrete exemple

See More

Smart Future product presentation slide deck

In order to facilitate the workshop results' presentation, we use a slide deck. Smart Future products' description pages can be created in a second time.

DownloadCase final page

Smart Future is a collaborative design education project. If you have any tools to suggest, please contact us to contribute

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